AI Insights · Timothy · April 2021
Q1 2021 Performance of Top Boxing Games on iOS in France
Explore the Q1 2021 performance trends of the top boxing games on the iOS platform in France. Sensor Tower's data provides insights into downloads, revenue, and weekly active users.
As the first quarter of 2021 drew to a close, Sensor Tower analyzed the performance of the top boxing games on the iOS platform in France. The data offers a glimpse into the dynamics of the mobile gaming market, highlighting user engagement and revenue trends for these popular apps.
Boxing Star by FourThirtyThree Inc., showed fluctuating revenue, peaking at around $2.3K in mid-January and then again in late March with over $2K. Weekly active users started strong at around 4.6K but saw a gradual decline to approximately 3.5K by the end of the quarter. Downloads followed a similar downward trend, starting at 923 and dipping to 655 by the quarter's end.
Topps® WWE SLAM: Card Trader from The Topps Company, Inc., experienced its highest revenue in early February with over $1.4K but ended the quarter at a lower $136. The game's downloads peaked surprisingly at 46 in early March, while the weekly active users saw a steady increase from 77 to 115 throughout the quarter.
EA SPORTS™ UFC®, published by Electronic Arts, had an inconsistent revenue pattern with a notable spike to $719 in early March. The game's downloads saw a high of 1.8K in late January but gradually reduced to 977. Weekly active users started at around 5.3K, with minor fluctuations, and ended the quarter with approximately 4.3K active users.
Vivid Games S.A.'s Real Boxing 2 witnessed a revenue growth in early March, reaching over $500 before decreasing to $191 by the end of March. Downloads saw a significant drop from 3.3K in early January to just 723 in the last week of March. Active users mirrored this decline, starting at 4.3K and falling to 1.3K.
Lastly, WWE Mayhem by Reliance Games had its revenue peak at $452 in mid-March. Downloads had a strong start at 447 but experienced a decline, stabilizing around 339 by March's close. Weekly active users fluctuated, beginning at 1.2K and ending with a slight increase to 1.1K.
For more detailed insights into the performance of these iOS boxing games and others in the mobile gaming landscape, Sensor Tower offers comprehensive data and analysis tools.